Current Trade Stocks Buzz - Take-Two Interactive Software, Inc. (NASDAQ:TTWO), Fit bit Inc (NYSE:FIT), 3D Systems Corporation (NYSE:DDD)

Current Trade Stocks Buzz - Take-Two Interactive Software, Inc. (NASDAQ:TTWO), Fit bit Inc (NYSE:FIT), 3D Systems Corporation (NYSE:DDD)

- in Business & Finance
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During Monday’s Morning trade, Shares of Take-Two Interactive Software, Inc. (NASDAQ:TTWO), lost -2.98% to $33.15.

Take-Two Interactive Software, stated stronger-than-predictable financial results for fiscal second quarter 2016, ended September 30, 2015. In addition, the Company raised its financial outlook for the fiscal year ending March 31, 2016, and offered its initial financial outlook for the fiscal third quarter 2016, ending December 31, 2015.

GAAP Financial Results

For fiscal second quarter 2016, GAAP net revenue grew 175% to $347.0 million, as contrast to $126.3 million for fiscal second quarter 2015. GAAP net income raised to $54.7 million, or $0.55 per diluted share, as contrast to GAAP net loss of $41.4 million, or $0.51 per diluted share, for the year-ago period.

As of September 30, 2015, the Company had cash and short-term investments of $1.065 billion.

Non-GAAP Financial Results

For fiscal second quarter 2016, Non-GAAP net revenue grew 169% to $364.9 million, as contrast to $135.4 million for the year-ago period. Non-GAAP net income raised to $32.7 million, or $0.30 per diluted share, as contrast to Non-GAAP net loss of $35.4 million, or $0.44 per diluted share, for the year-ago period.

The largest contributors to Non-GAAP net revenue in fiscal second quarter 2016 were NBA® 2K16, Grand Theft Auto® V and Grand Theft Auto Online, NBA 2K15, and Borderlands®: The Handsome Collection. Non-GAAP net revenue from digitally-delivered content grew 57% year-over-year to $141.0 million. The largest contributors to Non-GAAP net revenue from digitally-delivered content were the Grand Theft Auto, NBA 2K, Borderlands and WWE 2K series. Revenue from recurrent consumer spending (virtual currency, downloadable add-on content and online games) grew 39% year-over-year and accounted for 51% of Non-GAAP net revenue from digitally-delivered content, or 20% of total Non-GAAP net revenue. Catalog sales accounted for $165.8 million of Non-GAAP net revenue led by the Grand Theft Auto, NBA 2K and Borderlands series.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide. The company offers its products under the Rock star Games and 2K labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; offering downloadable episodes, and content and currency; and releasing titles for smart phones and tablets.

Shares of Fitbit Inc (NYSE:FIT), declined -1.24% to $37.45, during its current trading session.

Fit Star, a leading digital health and fitness company, has launched its popular mobile, video-based fitness app, Fit Star Personal Trainer, for Android users in the U.S., with other territories coming soon. A recipient of Apple’s Editors’ Choice Award, in addition to an App Store Best of 2013 and Best of 2014 product, Fit Star Personal Trainer’s expansion to Android opens the door for an entirely new audience to access the same award-winning Fit Star experience on their mobile phones.

Fit Star Personal Trainer for Android puts convenience in users’ hands by crafting personalized sessions led by football star Tony Gonzalez that can be done anywhere, anytime. Each workout is fully customized to a person’s fitness level so it can support a wide range of exercises, for people just getting started to highly conditioned athletes. By tailoring the intensity and difficulty of each move, the workouts progress as the user progresses.

Fit Star Personal Trainer for Android offers a wide range of exercises within four aim-based Programs: Get Strong, Get Lean, Get Moving and Daily Dose. To keep the experience fresh, Fit Star Personal Trainer also launches stand-alone workouts monthly, and to date has debuted nearly 30 handcrafted Freestyle sessions such as “10-Minute Abs,” “7-Minute Workout,” and “The Fit Star 15.” Freestyle sessions are a perfect way to change up workouts or add on to existing sessions, and now they’re available for Android users, too.

Fit bit Inc. manufactures and provides wearable fitness-tracking devices worldwide. The company makes both wrist bands and clippable devices that monitor a user’s fitness activity by tracking the calories burned or distance covered.

Finally, Shares of 3D Systems Corporation (NYSE:DDD), lost -1.67%, and is now trading at $9.98.

3D Systems, declared that it will be taking part in form next 2015, a new trade fair for mold making, product design and 3D printing that will be debuting this year in Frankfurt, Germany, November 17-20.

3DS will showcase the full power of its digital thread solutions for software and 3D printing, demonstrating the seamless design-to-manufacturing workflow it enables for professionals and businesses across industries. Among the products and capabilities on display will be the Pro Jet 4500, Pro Jet 5500X and the Cube Pro desktop 3D printer. Visitors to the show will be able to witness firsthand the accuracy and detail of the Pro X (TM) 100 Direct Metal Printer as it creates highly complex metal parts live on the show floor.

3DS’ integrated solutions enhance, complement or replace traditional manufacturing methods through 3D scanning, design, production and inspection. These solutions lead to improved part performance and raised productivity within teams and organizations.

3D Systems Corporation, through its auxiliaries, operates as a provider of 3D printing centric design-to-manufacturing solutions in the Americas, Germany, and the Asia-Pacific, in addition to other European, the Middle East, and African countries. The company’s 3D printers transform data input from the format generated by 3D design software, CAD software, or 3D scanning and sculpting devices to printed parts using integrated, engineered plastic, metal, nylon, rubber, wax, and composite print materials.

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